Once all three trolls are satisfied the rest of the Zoombinis can pass. The Zoombini must make a unique pizza for each troll that they are happy with, if they are unhappy with the pizza they thrown it in the pit and knock the Zoombini back, eventually the Zoombini will get knocked all the way back to the island and out of the game. Three guardians (depending on difficulty) are blocking the pass, Arno, Willa and Shyler, and next to them is a pizza making machine which has multiple different topping options.
Pizza Pass There's something on that pizza I don't like!
If the wrong path is chosen the Zoombini is knocked back down the path, if too many Zoombinis fail then a rock slide occurs due to the guardians blocking the cave entrances from the remaining Zoombinis. In this puzzle there are 4 cave entrances which have paths leading up to them, each path is defended by two stone guardians which will only let a Zoombini pass if they have the right facial characteristics. You must select one of the two bridges for your chosen Zoombini to cross, if you choose the wrong bridge the face will have an allergic reaction knocking a Zoombini back and knocking one of the six pegs out that are holding the bridges up, if all six of the pegs come loose then the bridges collapse and the Zoombinis that are left on the wrong side do no make it through the puzzle. Each bridge has a face carved into stone underneath them. The first puzzle has two bridges separating two cliffs. Once a total of 625 Zoombinis have been taken to safety (2 of all possible combinations of Zoombini characteristics), the game is won. The first time you get 16 Zoombinis through a section of the game, a building is erected in your honor in the new city of Zoombiniville. For example, in the puzzle where you make a crazy troll (or trolls) a pizza that they like, if you fail to create a pizza they like after a certain amount of time, they give one of the Zoombinis a nice big punch, sending him back to the island. You can take 16 Zoombinis with you at a time, and puzzles use them as fodder. There are 12 puzzles on the journey to Zoombiniville, that increase in difficulty as they are beaten. They make their escape across an ocean to a new mainland, where they must find a place for a new homeland.
#ACTUAL ZOOMBINIS GAME PC#
My real answer is probably deep PC simulators that are only enjoyable to people already actively involved in those industries and hobbies, like those German train or bus simulators.The Logical Journey of the Zoombinis is an educational game for the PC and the Mac that has players guiding Zoombinis from an island ruled by evil overlords.
#ACTUAL ZOOMBINIS GAME MOD#
Mod edit: image removed due to inappropriate slur
There are several versions of it but they mainly just mention specific games: Anything that doesn't mainly involve controlling one avatar in real-time - menu and text-based games like adventure games, party-based RPGs, visual novels, and simulators tend to be much more mainstream on mobile and PC.Īnyway, this thread made me think about this pic.
I think those aforementioned genres just aren't as popular on consoles, because console gaming leans toward action and sports games. They require the least mastery of video game controllers and inputs and often cover less nerdy subject matter than many AAA games. Ironically, most of the genres people are mentioning here: text adventures, VNs, menu-based simulators, and even some turn-based games, should theoretically be the most accessible genres for people who aren't used to playing console games.